Re: [Ardour-users] Re: good quality reverb - brutefir!

From: Paul Winkler (pw_lists_at_slinkp.com)
Date: 11/25/03 11:02 EST


From: Paul Winkler <pw_lists@slinkp.com>
Subject: Re: [Ardour-users] Re: good quality reverb - brutefir!
Message-ID: <20031125160244.GA1111@slinkp.com>
Date: Tue, 25 Nov 2003 11:02:44 -0500

On Tue, Nov 25, 2003 at 03:03:45PM +0000, Carl Hetherington wrote:
> If you listen to your recording it will consist of your original signal,
> modified by the effects of the room. 

And the speaker, and the microphone.
Hence, these should be chosen carefully :-)

> The main problem with all this, of course, is the infinitely high and
> infinitely narrow signal.  These are impossible to generate perfectly.
> However, there are a number of cunning tricks that are used to get round
> the problem; a few are:
> 
> 1.  Use something that is "good enough" --- e.g. a gun shot (probably best
> not to use this in a church) or a high-quality loudspeaker.

Starter pistols are used so as not to actually have to shoot something :-)
I don't have one of these, so the one time I tried to take my
own impulses, I bought a bag of balloons to pop.

(I had very limited equipment at the time, though, and had a very hard
time getting a decent signal recorded).

-- 

Paul Winkler
http://www.slinkp.com
Look! Up in the sky! It's MELLIFLUOUS STINKY PONTIFF!
(random hero from isometric.spaceninja.com)


-------------------------------------------------------
This SF.net email is sponsored by: SF.net Giveback Program.
Does SourceForge.net help you be more productive?  Does it
help you create better code?  SHARE THE LOVE, and help us help
YOU!  Click Here: http://sourceforge.net/donate/
_______________________________________________
Ardour-users mailing list
Ardour-users@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/ardour-users

This archive was generated by hypermail 2.1.7 : 11/25/03 11:05 EST