Re: [Ardour-users] Re: good quality reverb - brutefir!

From: Carl Hetherington (lists_at_carlh.net)
Date: 11/25/03 11:44 EST


From: Carl Hetherington <lists@carlh.net>
Subject: Re: [Ardour-users] Re: good quality reverb - brutefir!
Message-ID: <Pine.WNT.4.58.0311251637280.1252@renato>
Date: Tue, 25 Nov 2003 16:44:33 +0000 (GMT Standard Time)


[snip]

> > 1.  Use something that is "good enough" --- e.g. a gun shot (probably
> > best not to use this in a church) or a high-quality loudspeaker.
>
> I was thinking about this earlier today - I'm a drummer so I've got lots
> of things that could be used to produce such sharp, noisy signals.
> Seems like that'd be a fun thing to play with.

I think the main problem with approximating impulses is that you don't get
much energy into the room, so your signal-to-noise ratio is likely to be
poor.

> > 2.  Swept sines --- you can make a good stab at measuring the impulse
> > response by measuring the response of the room to a varying sine wave and
> > doing some jiggery-pokery.
>
> Do you really need the jiggery-pokery?  The nice thing about the delta
> function is that it captures *all* the frequencies and the IRs will
> capture the rooms response to all of them.  But of course we can't
> actually generate a delta function.
>
> So it occurs to me sweeping from 0Hz to 24kHz will capture the response
> of all the frequencies people will be able to hear.  So, if we apply the
> reverb filter to audio, and we miss frequencies that are inaudible, who
> really cares?

Yes, I think you're right.

> > 3.  Pseudo-random binary sequences / Golay codes --- a bit complicated to
> > go into here but essentially you use a pre-defined but noise-like signal
> > and do some maths.
>
> Hmmm, not an application of coding theory I'd have guessed...
> What does this approach win us?  It seems to me that the sine-sweep is
> really where it's at for audio.  Using Golay codes seems like a lot of
> work.

I'd have to look up the relative merits of sine sweeps against
pseudo-random binary sequences.  AFAICR there are pros and cons to each
method.  PRBS methods are not that hard once you get into them ;-)

> > One commercial gadget that uses these principles is the Yamaha SREV
> > http://www.soundcorp.com.au/html/yamaha_srev.htm
> > I'm sure there are others.
>
> I seem to recall a discussion on lau recently about sine-wave sweep
> generation.  I'll dig into the archives and try to find some free
> software to do things like this.

There are certainly lots of journal papers about these techniques from
which you could write software to do it all.

Cheers

Carl



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