Re: [Ardour-users] Re: good quality reverb - brutefir!

From: Paul Winkler (pw_lists_at_slinkp.com)
Date: 11/25/03 13:10 EST


From: Paul Winkler <pw_lists@slinkp.com>
Subject: Re: [Ardour-users] Re: good quality reverb - brutefir!
Message-ID: <20031125181042.GG1111@slinkp.com>
Date: Tue, 25 Nov 2003 13:10:42 -0500

On Tue, Nov 25, 2003 at 09:12:37AM -0800, R Parker wrote:
> Are you guys suggesting it would be practicle to use
> IR for creating filters of rooms that have great
> accoustical values for audio production? In practice,
> record an instrument in a crappy room, apply "great
> room" which filters out the responses of sucky room.

no, it overlays the great room on top of the crappy room.
Therefore you want to minimize the amount of crappy room in
the recording: deaden it as much as possible and 
mic appropriately. Even better is to start with a room
that is not crappy :-)

By the way, this is really a digital update of an old
analog / acoustic technique :-)
Studios used to have "echo chambers" - a lively, isolated
room with speakers and microphones. Signals would be fed
from the board to the speakers and back from the mics to
the board.  Until the advent of plate reverb, that's what
all the big studios did. Abbey Road for one.

It's also a technique known to modern home recordists.
A band I was in a decade or two ago recorded a demo in a pretty dead room 
and then piped the mix into a tolerably good boombox placed in a very 
reverberant hallway. We placed two mics in the hallway and recorded
the result onto one or two tracks, depending on what we had available
(this was 4-track!), and we treated those tracks as a reverb return
during the mix. With some EQ, the result was vastly better than
any reverb unit we had access to at the time.

-- 

Paul Winkler
http://www.slinkp.com
Look! Up in the sky! It's THE CATS OF DEVIANT KNEECAP WANDERER!
(random hero from isometric.spaceninja.com)


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